// (C) Copyright to Kevin. Applied to MIT LICENSE

#include "BlockStone.h"

BlockStone::BlockStone()
{
}

BlockStone::~BlockStone()
{
}

uint32 BlockStone::GetID()
{
	return BlockStone::BLOCK_ID;
}

bool BlockStone::IsTransparent()
{
	return false;
}

bool BlockStone::IsSolid()
{
	return true;
}

FString BlockStone::GetTexture(int direction, int type)
{
	return TEXT("stone");
}
